Skills

 
 

11-28-01 20:14 EST Ausrick

Updated 01-012-02 15:31 EST Ausrick
This is the Skills Page. When it is totally completed, it will list most of the skills that the Characters can get, divided by class. There are currently over 200 skills in the game of Urvaius! I will list the names, descriptions, and basic ratings of the skills, and any miscellaneous effects. Entries noted by a star (*) denote a skill that is not usually acquired through level progression but must be acquired by a special event. . . __Ausrick
 

Cleric Spells (Klassient)

Name: Power: Cost: Misc. Effects: Description:
Cure Light Wounds 25 4 N/A heals light damage to a single target
Cure Moderate Wounds 40 8 N/A heals moderate damage to a single target
Cure Serious Wounds 70 16 N/A heals Serious damage to a single target
Cure Affliction N/A 16 65% success Cures Conditions
Cure Critical Wounds 130 32 N/A heals Critical damage to a single target
Cure Critical All 130 64 Whole Party heals Critical damage to the Entire Party
Heal 999 96 N/A Heals one member fully
Raise 100 128 Cancels Swoon Revives a dead ally and restores 100 hp
* Heal All 999 104 Whole Party Heals everyone!
Resurrection 999 160 Cancels Swoon Revives a dead ally to full health
* Phoenix 999 208 Whole Party, rev. Heals and revives everyone!

These spells provide strong healing at fairly quickly achieved intervals, The downside being a "jumping" effect as progression continues. One of the Drawbacks to this system is that usually by the time condition healing and reviving spells become available, it is later in the game when their value is diminished. Also, with the almost doubling of cost in mana, This school of magic can become quite expensive.

 
 

Mage Spells (Klassient)

Name: Power: Base Success Rate Cost: Misc. Effects: Description:
Magic Missile 20 100% 4 N/A Fires a homing bolt of energy at a single target
Flaming Sphere 50 75% 8 N/A Conjures a Spongy ball of Flame
Fire Ball 75 70% 16 N/A Casts a ball of Fire that explodes
Lightning Bolt 80 80% 16 All Enemies, Thunder, numb, shock Sends a Bolt of Lightning straight at the enemy
Ice Storm 100 75% 32 All Enemies, Cold, numb Summons a Freezing torrent
Summons a Blast of Frost 160 75% 64 All Enemies, Cold, numb Summons a Blast of Frost
FlameStrike 225 75% 96 All Enemies, Flame, numb, burns Summons flame to strike down from the sky
Ultima 280 70% 128 All Enemies, Non-Elemental, internal bleeding Decimates enemies forces
Demi 495 65% 256 All Enemies, Multi-Elemental, multi-condition Gravity Magic
* Meteo 999 100% 816 All Enemies, Non-Elemental, multi-condition Summons meteors to rain ultimate death and mayhem

These spells provide just plain and simple destruction. From the get go they are more effective than a sword, and one would come to rely on them almost exclusively once spells like fireball come into being. With the wildness of the stuff of Klassient Arcane wizardry, though, many times the spells fizzle and are unreliable. Also, with the almost doubling of cost in mana, This school of magic can become quite expensive.