The System

The system is rather basic when it comes to all the bells and whistles of programming. the battle system is a basic dragon warriorish first person, turn based system. Rather than spend six months alone to design and impliment an ATB or other fancy battle system, I decided, since I am basically the only person working on this project, to allocate that time to plot and actually furthing the advancement of the game. I would like to complete it sometime this decade. If you are looking for bells, whistles, and technical programming genious; hopefully you'll find that in the party system, time cycling, Field-Enemy-System, vehicle system, the subgames, plot scripting, and the tower. . . Otherwise, if you find that since the battle system's simplicity ruins any ability for you to enjoy the game, all I can say is "Dang! you're shallow!" :(